Interactive AR Experience
AR Treasure Experience
An immersive treasure hunt that turns the real world into an interactive AR adventure.
View projectYears Experience
Projects Done
Happy Clients
Empowering your vision with creative digital solutions in AR, Unity, video, and portfolio design.
Building high-performance 2D/3D mobile games for Android & iOS, with experience on titles reaching 25M+ downloads, focusing on gameplay, optimization, and engaging user experiences.
Crafting immersive Augmented & Virtual Reality experiences using Unity, Lens Studio, and Lightship SDK, from fitness VR apps to interactive Snapchat filters
Developing interactive and engaging playable advertisements that drive user acquisition and engagement
Optimizing applications for maximum performance, reduced load times, and enhanced user experience
Rapid prototyping and proof-of-concept development to validate ideas and accelerate development cycles
Leading development teams and mentoring junior developers to deliver high-quality software solutions
I’m a Senior Software Engineer (AR/VR & Game Development) with expertise in Unity, Lens Studio, Lightship SDK, and Luna SDK. Over the years, I’ve contributed to mobile games with 25M+ downloads, designed Snapchat AR filters that reached wide audiences, and now focus on building immersive VR fitness applications. My passion lies in blending creativity with technology—delivering high-performance, engaging, and user-focused experiences while mentoring teams and driving innovation in AR/VR.
Beyond development, I enjoy mentoring teams, collaborating with designers, and exploring innovative ways to push the boundaries of AR/VR technology. My goal is to craft immersive, user-focused experiences that merge cutting-edge technology with real-world impact, whether it’s in gaming, AR filters, or virtual reality applications.
Download CVMy professional journey and experiences that shaped my skills
At MindWaveX, Currently leading development on a Fitness VR App, crafting immersive and interactive virtual reality experiences that blend innovative design with real-world physical engagement.
At DEVCREW I/O, I built innovative Snapchat AR Filters and immersive Unity-based AR/3D experiences. I also delivered high-quality playable ads and mobile AR solutions that combined creativity with technical excellence.
FUNFITS, I mentored junior developers and worked closely with designers to deliver high-quality games. My role involved conducting market research, exploring new game concepts, and focusing on graphics and gameplay optimization to enhance performance and user experience. Through collaboration and technical refinement, I ensured the team produced engaging and optimized gaming products.
At Game Storm Studios, I contributed to mobile games with 25M+ downloads, focusing on Unity (C#) development for Android/iOS, ad SDK integration, animations, and performance optimization. Later, as Senior Software Engineer, I led and mentored a team to deliver high-quality gaming experiences.
I began my professional career as an Associate Software Engineer at BloomBig Studio, where I learned Unity and contributed to my first project, FPS Duck Hunting. In this role, I gained hands-on experience in game development and mechanics implementation.
A closer look at immersive AR experiences created with Lens Studio, Unity, and WebXR.
Interactive AR Experience
An immersive treasure hunt that turns the real world into an interactive AR adventure.
View projectFreelance Client Project
Beloved characters brought into the room through WebXR, built in Unity with the Needle Framework.
View projectAtomic Digital Design
A vibrant summer campaign lens filled with tropical colors and playful fruit-themed animations.
View projectSnap AR Filter
Unity Game
Snap AR Filter
Unity Game
Snap AR Filter
Unity Game
Snap AR Filter
Unity Game
Snap AR Game
Unity Game
Snap AR Filter
Snap AR Filter
Unity AR (Needle Framework)
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